I and my players are currently working on a Module regarding Domain Management. Right now it includes:
- Several Different Stats like Population, Loyalty, Stability, Economy,Defense and Unrest,
- 10 Different Authorities with attached Offices like The Ruler, The High Priester, The Court Mage etc.,
- Citybuilding with lots of available structures like shops, a castle etc.,
- Development of the Countryside with farms or special environmental improvements, like quarries. Additionally special landmarks like old ruins or caves can play a role as well,
- Special Events happening each month of the Management Cycle with attached rolls to determine outcomas and special bonusses for the next month.
But it will still take some time to test and prepare it for release. When do you think you really need these rules?
Regarding Hirelings: There is nothing I know of.
Experts: Everyone who holds Office in my Domain Management Module is entitled to some sort of compensation. The amount of money available and who gets it is determined by the ruler of the realm. So it's up to negotiation.
Followers: Not right know. But it's an interesting concept. I thought about letting my players have two actual parties: One with the Main Characters doing all the real important stuff like politics and leading armies and another party which is more of an adventurer type, doing the lowly grunt work. But there is nothing with written down rules, since I dropped that idea entirely.
Mass combat Rules: I have been brainstorming for some time about this and started working on some extended rules of
this together with Dzaarion. But since we both seemed to lack the time to proceed with it, it is on hold right now. It was planned to have certain kinds of troops, with options regarding equipment, training, bonuses, spells and rules regarding terrain, attached characters and an interdependency to the defense - stat of the domain...